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Installation

Installation

  • Download the resource from your Keymaster.
  • Unpack the resource n_storerobberies into your desired resources location.
  • Dependency
  • ox_lib
  • Download latest version from their github repo.
    https://github.com/overextended/ox_lib/releases
  • Setup the resource config.lua file.
  • Copy this into n_storerobberies/config.lua
  • Add this above.
    Config = {}

    Config.Options = {
    devMode = false, -- helps you restarting the resource.
    checkVersion = true, -- checking latest version for updates
    lang = "en",
    framework = "qb", -- "qb", "esx", "custom"
    inventory = "qb", -- "qb", "qs", "lj", "ox", "mf", "core", "custom"
    target = "qb", -- "qb", "q", "ox" | (ox supports both qb-target/q-target)
    notify = "default", -- "default", "qb", "esx", "ox", "ps-ui", "okok", "custom" | (default = will use default framework notify) (custom = you have to impliment at shared/client/custom.lua)
    dispatch = "ps", -- "ps", "custom" | (ps-dispatch is plug and play currently)
    events = {
    playerLoaded = "QBCore:Client:OnPlayerLoaded",
    playerUnloaded = "QBCore:Client:OnPlayerUnload",
    },
    robbery = {
    job = "police", -- cop job
    requiredCops = 0, -- how much cops should be online to be able to rob the store.
    timers = {
    cooldown = 20, -- minutes, how long will take the store to reset
    general = false, -- minutes / false, how long will be global cooldown active if a robbery just started (false to disable). (general = all stores cooldown if one has been activated, cound"t use the .cooldown (above) option)
    checker = 60, -- seconds, lower = poor performance (will cause server lag) / higher = best option(1 minutes), anything bigger than 1 (EG: 2, you"ll need to use *2 coooldown timer.)
    registerCollection = 5, -- in seconds, how long will take to collect the cash regisster
    safeCollection = 5, -- in seconds, how long will take to collect the safe
    },
    safeKey = 'labkey'
    },
    blip = { -- currently not a feature.
    enabled = false, -- true/false for blips (just location of robbable stores, will use .center of each store)
    sprite = 0,
    color = 0,
    size = 0,
    label = "general.blip_name" -- it takes default name from Translations/en.lua > general > blip_name
    },
    }

    Config.Stores = {
    {
    center = vector3(28.92, -1346.16, 29.5), -- center of the store, mostly for Dispatch & Blip(if enabled)
    camId = 7, -- Camera id, used for ps-mdt/qb annd other stuff.
    zone = {
    vec3(34.15, -1348.90, 29.0),
    vec3(34.50, -1341.90, 29.0),
    vec3(31.70, -1341.70, 29.0),
    vec3(31.60, -1338.70, 29.0),
    vec3(23.60, -1338.20, 29.0),
    vec3(23.90, -1349.00, 29.0),
    },
    registers = { -- resource wont spawn any object.
    { -- you can use multiple cash registers
    items = {
    {name = "oxy", amount = {min = 5, max = 15}, chance = 100},
    {name = "rolling_paper", amount = {min = 1, max = 1}, chance = 50},
    },
    coords = vec3(24.95, -1344.95, 29.61) -- cash register coords
    },
    {
    items = {
    {name = "oxy", amount = {min = 5, max = 15}, chance = 100},
    {name = "rolling_paper", amount = {min = 1, max = 1}, chance = 50},
    },
    coords = vec3(24.95, -1347.29, 29.61) -- cash register coords
    },
    },
    safe = {
    { -- you can use multiple safes
    items = {
    {name = "oxy", amount = {min = 5, max = 15}, chance = 100},
    {name = "rolling_paper", amount = {min = 1, max = 1}, chance = 50},
    },
    coords = vec3(28.12, -1338.41, 28.9) -- cash register coords
    },
    }
    },
    }
  • Start the resource on your server.cfg file by this order.
  • server.cfg
    ensure ox_lib
    ensure ps-dispatch #or your dispatch
    ensure n_storerobberies

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